Internal Classes

Collaboration diagram for Internal Classes:

These items are used only internally by the library in the normal cases. More...

Classes

class  GNE::ConnectionEventGenerator
 A class used internally by GNE to generate the events in Connection. More...
class  GNE::EventThread
 Internal class used by GNE to manage Connection events. More...
class  GNE::ExitPacket
 The ExitPacket is sent automatically by GNE when you disconnect in a proper manner. More...
class  GNE::RateAdjustPacket
 The RateAdjustPacket is sent automatically by GNE when you change rates in the PacketStream. More...
class  GNE::ReceiveEventListener
 A class to act as an interface between ConnectionEventGenerator and its listeners. More...
class  GNE::ServerConnection
 A GNE "internal" class. More...
class  GNE::SocketPair
 A class used to centralize shared elements between Connection and SyncConnection. More...

Functions

const char * GNE::getGameName ()
 This function is used internally by GNE to get the name that you set in setGameInformation.
guint32 GNE::getUserVersion ()
 This function is used internally by GNE to get the version that you set in setGameInformation.

Detailed Description

These items are used only internally by the library in the normal cases.

This documentation is provided for those curious about some of the inner workings of the library, or who want to extend on the functionality of the library internals.

The typical user should not need to pay attention to any of these items.


Generated on Tue Sep 5 23:47:43 2006 for GNE by  doxygen 1.4.7