- Used vertex shaders in Direct3D to render skeletally animated models
in cel-shaded style.
- Lead a team of 4 programmers, 4 modelers, 2 sound artists, 2 texture
artists and a level designer.
- Submitted game to IGF
2004 student competition.
- Indoor and outdoor rendering engine (Direct3D and FMOD).
- Custom blended skeletal animation system used on models done in Maya.
- Lead team of 3 programmers and 1 modeler.
- Worked in a team of 3 developers.
- Extensive use of the C++ standard library (STL) to decrease development
time.
- Used Inno Setup to create an installation program for the game.
- Cross-platform (*nix and Windows) networking library for games, released
under the LGPL.
- High-level, very object-oriented, multithreaded networking engine.
Provides asynchronous events, threads and console I/O library, bandwidth
throttling, packet merging and parsing, among other features.
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