Previous Work Experience for Jason Winnebeck:

Projects
9 / 03 - 12 / 03 Mega Monkey Mayhem  
  • Used vertex shaders in Direct3D to render skeletally animated models in cel-shaded style.
  • Lead a team of 4 programmers, 4 modelers, 2 sound artists, 2 texture artists and a level designer.
  • Submitted game to IGF 2004 student competition.
2 / 03 - 5 / 03 Xundar  
  • Indoor and outdoor rendering engine (Direct3D and FMOD).
  • Custom blended skeletal animation system used on models done in Maya.
  • Lead team of 3 programmers and 1 modeler.
12 / 02 - 2 / 03 Super IsoBomb  
  • Worked in a team of 3 developers.
  • Extensive use of the C++ standard library (STL) to decrease development time.
  • Used Inno Setup to create an installation program for the game.
5 / 00 - present GNE  
  • Cross-platform (*nix and Windows) networking library for games, released under the LGPL.
  • High-level, very object-oriented, multithreaded networking engine. Provides asynchronous events, threads and console I/O library, bandwidth throttling, packet merging and parsing, among other features.
Experience
Summer 2000 Americorp Staffing, INC. Tulsa, OK
  • Worked for Anheuser-Busch Sales of Tulsa doing data entry work and helping Information Systems Manager catalog computer equipment in Microsoft Access and configure Windows 9x systems to connect to a new network.
Summer 1999 BuyItNow.com, LLC Tulsa, OK
  • Responsible for creating and maintaining Excel databases of online merchandise.