add(const Vector3D &other) | Vector3D | |
addTo(Point3D &other) const | Vector3D | [inline] |
getMagx() const | Vector3D | [inline] |
getMagy() const | Vector3D | [inline] |
getMagz() const | Vector3D | [inline] |
initRect(float magx, float magy, float magz) | Vector3D | |
initSphere(float r, float theta, float phi) | Vector3D | |
mult(float scalar) | Vector3D | |
multX(float scalar) | Vector3D | |
multY(float scalar) | Vector3D | |
multZ(float scalar) | Vector3D | |
operator+=(const Vector3D &rhs) | Vector3D | |
Vector3D() | Vector3D | [inline] |
Vector3D(float magx, float magy, float magz) | Vector3D | [inline] |
~Vector3D() | Vector3D | [inline] |