addController(Controller *c) | Game | |
addEffect(Effect *e) | Game | |
addEntity(Entity *e) | Game | |
addLogic(GameLogic *g) | Game | |
control(float dt) | Game | |
draw() | Game | |
Game() | Game | |
getMap() const | Game | |
resetMap() | Game | |
startNewGame(int mapNum) | Game | |
update(float dt) | Game | |
~Game() | Game |