#include "IsoBomb.h"
#include "IsoException.h"
#include "Particle.h"
#include "Rect.h"
#include "Point3D.h"
#include "Vector3D.h"
#include "Map.h"
#include "Game.h"
Variables | |
const DWORD | ParticleVertexFVF = ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 ) |
Super IsoBomb. | |
const float | GRAVITY = 15.0f |
const float | DEF_BOUNCE_FACTOR = -0.4f |
const float | DEF_SIZE = 3.0f |
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Super IsoBomb. Authors: Jim Clase, Jonathan Hilliker, Jason Winnebeck |