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CharacterProps.h

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00001 
00007 #ifndef _CHARACTERPROPS_H_
00008 #define _CHARACTERPROPS_H_
00009 
00010 // Maximums for the props
00011 #define MAX_SPEED       6.0f
00012 #define MAX_HP          5
00013 #define MAX_POWER       2.0f
00014 #define MAX_HOMING      9
00015 #define MAX_BOMBS       9
00016 
00020 struct CharacterProps {
00024     float speed;
00025 
00029     int hp;
00030 
00034     int maxBombs;
00035 
00039     float blastSize;
00040 
00044     float detonationDelay;
00045 
00049     float maxPower;
00050 
00054     float powerRate;
00055     
00059     int numHoming;
00060 
00064     float homingSpeed;
00065 
00066 };
00067 
00068 #endif

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