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Particle.cpp File Reference

#include "IsoBomb.h"
#include "IsoException.h"
#include "Particle.h"
#include "Rect.h"
#include "Point3D.h"
#include "Vector3D.h"
#include "Map.h"
#include "Game.h"

Variables

const DWORD ParticleVertexFVF = ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
 Super IsoBomb.

const float GRAVITY = 15.0f
const float DEF_BOUNCE_FACTOR = -0.4f
const float DEF_SIZE = 3.0f

Variable Documentation

const float DEF_BOUNCE_FACTOR = -0.4f
 

const float DEF_SIZE = 3.0f
 

const float GRAVITY = 15.0f
 

const DWORD ParticleVertexFVF = ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
 

Super IsoBomb.

Authors: Jim Clase, Jonathan Hilliker, Jason Winnebeck


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