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Explosion.h

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00001 
00007 #ifndef EXPLOSION_H_XYZ432
00008 #define EXPLOSION_H_XYZ432
00009 
00010 #include "IsoBomb.h"
00011 #include "Entity.h"
00012 
00017 class Explosion : public Entity {
00018 
00019 public:
00020 
00024     Explosion();
00025 
00031     Explosion( const Rect& initPos, float initHeight );
00032 
00036     virtual ~Explosion();
00037 
00044     virtual bool update( float dt );
00045 
00051     virtual void draw( const Point& anchor );
00052 
00053     virtual float getHeight() const;
00054 
00055     virtual void setScaleSize( float s );
00056 
00057     virtual void setOffsets( int x, int y );
00058 
00059 private:
00060 
00061     float height;
00062 
00063 };
00064 
00065 #endif

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