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RespawnEntity.h

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00001 
00007 #ifndef RESPAWNENTITY_H_PQM302
00008 #define RESPAWNENTITY_H_PQM302
00009 
00010 #include "GameLogic.h"
00011 
00012 class Entity;
00013 
00021 class RespawnEntity : public GameLogic {
00022 public:
00028     RespawnEntity( Entity* ent, float timeToRespawn );
00029 
00035     virtual ~RespawnEntity();
00036 
00041     bool update( float dt );
00042 
00043 private:
00044     RespawnEntity();
00045     RespawnEntity( const RespawnEntity& other );
00046     RespawnEntity& operator = ( const RespawnEntity& rhs );
00047 
00048     float timeLeft;
00049     Entity* ent;
00050 };
00051 
00052 #endif

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