EndGame() | EndGame | |
EndGame(float timeToReset) | EndGame | [explicit] |
GameLogic() | GameLogic | [inline] |
initTimeToReset(ConfigFile &f) | EndGame | [static] |
update(float dt) | EndGame | [virtual] |
~EndGame() | EndGame | [virtual] |
~GameLogic() | GameLogic | [inline, virtual] |