affectCharacter(Character *c) | Powerup | |
anim | Entity | [protected] |
cachedHeight | Entity | [protected] |
checkCollision(const Entity *otherEntity) | Entity | [virtual] |
direction | Entity | [protected] |
doCollision(Entity *otherEntity) | Entity | [virtual] |
draw(const Point &anchor) | Powerup | [virtual] |
Drawable() | Drawable | [inline, protected] |
Entity() | Entity | |
Entity(const Rect &initPos, int initDir) | Entity | |
getDirection() const | Entity | |
getHeight() const | Powerup | [virtual] |
getPosition() const | Entity | [virtual] |
getPowerupType() const | Powerup | |
initVars(ConfigFile &f) | Powerup | [static] |
needsTransform() const | Drawable | [inline, virtual] |
pos | Entity | [protected] |
Powerup(const Rect &initPos, float height, char powType) | Powerup | |
reverseDirection() | Entity | |
update(float dt) | Powerup | [virtual] |
~Drawable() | Drawable | [inline, virtual] |
~Entity() | Entity | [virtual] |
~Powerup() | Powerup | [virtual] |