anim | Entity | [protected] |
blastSize | Bomb | [protected] |
blowUp() | Bomb | [protected] |
Bomb(const Rect &initPos, int initDir, float size, float delay) | Bomb | |
Bomb() | Bomb | [protected] |
cachedHeight | Entity | [protected] |
checkCollision(const Entity *otherEntity) | Entity | [virtual] |
direction | Entity | [protected] |
doCollision(Entity *otherEntity) | ThrownBomb | [virtual] |
draw(const Point &anchor) | ThrownBomb | [virtual] |
Drawable() | Drawable | [inline, protected] |
Entity() | Entity | |
Entity(const Rect &initPos, int initDir) | Entity | |
explodeTime | Bomb | [protected] |
getDirection() const | Entity | |
getHeight() const | Bomb | [virtual] |
getPosition() const | Entity | [virtual] |
height | Bomb | [protected] |
needsTransform() const | Drawable | [inline, virtual] |
pos | Entity | [protected] |
pSoFar | Bomb | [protected] |
reverseDirection() | Entity | |
ThrownBomb() | ThrownBomb | |
ThrownBomb(const Rect &initPos, int initDir, float size, float delay, float power, Character *c) | ThrownBomb | |
timeLived | Bomb | [protected] |
update(float dt) | ThrownBomb | [virtual] |
~Bomb() | Bomb | [virtual] |
~Drawable() | Drawable | [inline, virtual] |
~Entity() | Entity | [virtual] |
~ThrownBomb() | ThrownBomb | [virtual] |