| Clear() | GameDX | |
| GameDX() | GameDX | |
| getCaps() const | GameDX | |
| getClientSurfaceCoords() | GameDX | |
| getD3D() | GameDX | |
| getDeviceHandle() | GameDX | |
| getFont() | GameDX | |
| LightEnable(DWORD LightIndex, BOOL bEnable) | GameDX | |
| registerListener(GameDXListener &listener) | GameDX | |
| releaseD3D() | GameDX | |
| removeListener(GameDXListener &listener) | GameDX | |
| resetD3D() | GameDX | |
| RestoreDefaultMaterial() | GameDX | |
| SetClearColor(D3DCOLOR color) | GameDX | |
| SetDefaultMaterial(const D3DMATERIAL8 *) | GameDX | |
| SetLight(DWORD index, const D3DLIGHT8 *pLight) | GameDX | |
| SetTransform(D3DTRANSFORMSTATETYPE state, const D3DXMATRIX *pMatrix) | GameDX | |
| setupD3D() | GameDX | |
| ~GameDX() | GameDX |
1.2.18