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Skeleton.h

00001 #ifndef SKELETON_H_WJH423
00002 #define SKELETON_H_WJH423
00003 
00004 #include "global.h"
00005 #include "Bone.h"
00006 class StaticModel;
00007 
00018 class Skeleton {
00019 public:
00025     explicit Skeleton( Bone* root );
00026 
00032     ~Skeleton();  
00033 
00038     Bone* getRoot();
00039 
00047     Bone* findBone( const std::string& boneName );
00048 
00060     void addBone( Bone* parent, Bone* newBone );
00061 
00068     void debugRender( StaticModel& m );
00069 
00074     void updateHierarchy( const Matrix& worldMat );
00075 
00084     BonePtrListIter beginBones();
00085 
00092     BonePtrListIter endBones();
00093 
00094 private:
00095     Skeleton();
00096     Skeleton( const Skeleton& o );
00097     Skeleton& operator = ( const Skeleton& rhs );
00098 
00099     Bone* rootBone;
00100 
00101     BonePtrList allBones;
00102 };
00103 
00104 #endif
00105 

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