| addAnimation(const AKeysList &keys, const BoneNameSet &boneSet, Bone &rootBone, float startTime, float endTime, const std::string &animName) | AnimationSet | |
| AnimationSet(const std::string &setName) | AnimationSet | |
| findAnim(const std::string &animName) const | AnimationSet | |
| getActiveAnim() const | AnimationSet | |
| getAnimName(int anim) const | AnimationSet | |
| getName() const | AnimationSet | |
| getNumAnims() const | AnimationSet | |
| isLooping() const | AnimationSet | |
| setActiveAnim(int anim) | AnimationSet | |
| setLooping(bool looping) | AnimationSet | |
| update(float dt) | AnimationSet | |
| ~AnimationSet() | AnimationSet |
1.2.18