Main Page   Class Hierarchy   Compound List   File List   Compound Members  

GameDXInput.h

00001 
00007 #ifndef GAMEDXINPUT_H
00008 #define GAMEDXINPUT_H
00009 
00010 #include "global.h"
00011 
00012 #define KEYBUFFERSIZE 256
00013 #define KEYPRESS(name, key) (name[key] & 0x80)
00014 
00021 class GameDXInput {
00022 public:
00026     GameDXInput();
00027 
00031     ~GameDXInput();
00032     
00038     void DITerm();
00039 
00048     void SetupDI( HINSTANCE hInstance, HWND hwndMain );
00049 
00053     void PollKeyboard();
00054 
00062     bool IsKeyDown( int keyToCheck );
00063 
00069     void PollMouse();
00070 
00077     bool IsButtonDown( int Button );
00078 
00085     POINT GetScreenPt();
00086 
00093     POINT GetRelativePt();
00094 
00098     POINT GameDXInput::GetWindowPt();
00099 
00103     void ResetPos();
00104 
00108     void CenterPos();
00109 
00116     void CreateMouseSurf( LPDIRECT3DDEVICE8 m_pd3dDevice, char* pathName );
00117     
00121     void ShowCursor( bool bShow, LPDIRECT3DDEVICE8 device );
00122 
00126     void OnLostDevice();
00127 
00131     void OnResetDevice();
00132 
00133 
00134 private:
00138     LPDIRECTINPUT8 m_pDI;
00139 
00143     LPDIRECTINPUTDEVICE8 m_pDIKeyboard;
00144 
00148     LPDIRECTINPUTDEVICE8 m_pMouseDev;
00149     
00153     bool initialized;
00154     
00158     DIMOUSESTATE m_MouseData;
00159     
00163     bool m_bMousePollSuccess;
00164     
00168     char m_KeyBuffer[KEYBUFFERSIZE];
00169     
00173     bool m_bKeyPollSuccess;
00174 
00178     LPDIRECT3DSURFACE8 m_pCursorSurf;
00179 };
00180 
00181 #endif

Generated on Wed May 14 01:38:07 2003 for CG Skeletal Animation Project by doxygen1.2.18