| addBone(Bone *parent, Bone *newBone) | Skeleton | |
| beginBones() | Skeleton | |
| debugRender(StaticModel &m) | Skeleton | |
| endBones() | Skeleton | |
| findBone(const std::string &boneName) | Skeleton | |
| getRoot() | Skeleton | |
| Skeleton(Bone *root) | Skeleton | [explicit] |
| updateHierarchy(const Matrix &worldMat) | Skeleton | |
| ~Skeleton() | Skeleton |
1.2.18