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Bone Member List

This is the complete list of members for Bone, including all inherited members.
addChild(Bone *newChild)Bone
applyNewTransform(const Matrix &newMat)Bone
beginChildren()Bone
Bone()Bone
Bone(const std::string &name, const Matrix &refMat, const Matrix &offMat)Bone
debugRender(StaticModel &m)Bone
endChildren()Bone
findBone(const std::string &boneName)Bone
getFinalMatrix() constBone
getName() constBone
getParent()Bone
getReferenceMatrix() constBone
loadBoneNameSet(BoneNameSet &boneSet, bool incParent, bool incChildren) constBone
loadSkinMatrix(Matrix &m) constBone
printHierarchy(std::ostream &o, int level=0)Bone
setName(std::string &name)Bone
setOffsetMatrix(const Matrix &m)Bone
setReferenceMatrix(const Matrix &m)Bone
setTransform(const Matrix &newMat)Bone
updateHierarchy(const Matrix &worldMat)Bone
~Bone()Bone

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