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CG Skeletal Animation Project Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
AnimatedModelExtends the functionality of the SkinnedModel class to include animations on the skeleton
AnimationKeysA structure of all three types of a keys for a joint
AnimationSetThe AnimationSet contains a set of SkeletalAnimation objects
BoneNode in the skeleton tree
BoneInterpolatorThe BoneInterpolator does the real work of joint keyframing
ConfigFileClean interface to pulling information out of a "ini"-style configuration file, split into sections, variables and values
GameDXA container that holds and initializes all the DirectX objects
GameDXInputGameDXInput A wrapper class for Direct Input
GameDXListenerThis is an interface for a listener who needs to listen to the GameDX class for lost device and reset device events
KeyThe base Key class
RotKeyA key representing a given rotation at a given time
SkeletalAnimationThe SkeletalAnimation represents a atomic animation component
SkinnedModelModel that is defined by a mesh attached to a skeleton
StaticModelStatic model that has no sort of animation
TimerCG3 Skeletal Animation Project Jason Winnebeck May 12, 2003
TimeShiftPrivate utility class to serve as functor in a for_each call
VectKeyA key representing a given vector at a given time
WindowContains data about the game's window and has functions for initializing and controlling the window
XFilePosKeyStruct for loading raw X file data
XFileRotKeyStruct for loading raw X file data
XFileScaleKeyStruct for loading raw X file data

Generated on Wed May 14 01:38:07 2003 for CG Skeletal Animation Project by doxygen1.2.18