Readme for CG3 Project / Walking assignment by Jason Winnebeck
Instructions for Running:
cg3skel.exe
Requirements:
- Windows computer with DirectX 8.1 runtime or better.
Controls:
- Press F1 to switch between windowed mode and fullscreen mode (windowed is
default).
- Press the S key to slow down time.
- Press the N key to resume normal time.
- Press the R key to put the model in reference/start pose.
- Press ESC (or click the close button) to exit the program.
- Press a number key to cycle through animations on that animation set.
- If you hold down the L key and press a number while still holding down L,
it will toggle the looping mode of the animation set.
- Use the arrow keys to rotate the view.
Configuration:
Some of the programs customizable features are defined in the config.ini file.
- Preferences
- resx : resolution width of window/fullscreen.
- resy : resolution height of window/fullscreen.
- fullscreen : set to 1 to start in fullscreen, 0 to start initially in
window mode.
- slowmo : set to 1 to initially be in slow motion mode.
- Model
- modelName : the name of the model files, without .x or .anm extensions.
- RHtoLH : set to 1 if model is in right-hand coordinate system, 0 otherwise.
- CameraPos : set x, y, and z to camera position.
- CameraLookAt : set x, y, and z to camera lookat location.
- Fustrum : adjust the "near" and "far" distances of the
clipping planes.
- Skeleton
- outputFile : If set, outputs skeleton hierarchy information to the file
name given.
Walking:
The walking assignment portion of this project can be activated by setting
the modelName field in the configuration file to "models/walk". There
is one animation set -- a walk cycle for the knight character.
Technical Documentation
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