| addChild(Bone *newChild) | Bone | |
| applyNewTransform(const Matrix &newMat) | Bone | |
| beginChildren() | Bone | |
| Bone() | Bone | |
| Bone(const std::string &name, const Matrix &refMat, const Matrix &offMat) | Bone | |
| debugRender(StaticModel &m) | Bone | |
| endChildren() | Bone | |
| findBone(const std::string &boneName) | Bone | |
| getFinalMatrix() const | Bone | |
| getName() const | Bone | |
| getParent() | Bone | |
| getReferenceMatrix() const | Bone | |
| loadBoneNameSet(BoneNameSet &boneSet, bool incParent, bool incChildren) const | Bone | |
| loadSkinMatrix(Matrix &m) const | Bone | |
| printHierarchy(std::ostream &o, int level=0) | Bone | |
| setName(std::string &name) | Bone | |
| setOffsetMatrix(const Matrix &m) | Bone | |
| setReferenceMatrix(const Matrix &m) | Bone | |
| setTransform(const Matrix &newMat) | Bone | |
| updateHierarchy(const Matrix &worldMat) | Bone | |
| ~Bone() | Bone |
1.2.18