| animate(float t) | SkeletalAnimation | |
| getLength() const | SkeletalAnimation | |
| getName() const | SkeletalAnimation | |
| SkeletalAnimation(const AKeysList &keys, const BoneNameSet &boneSet, Bone &rootBone, float startTime, float endTime, const std::string &animName) | SkeletalAnimation | |
| ~SkeletalAnimation() | SkeletalAnimation |
1.2.18