| AnimatedModel(const std::string &modelName) (defined in AnimatedModel) | AnimatedModel | |
| findAnim(int setIdx, const std::string &animName) const | AnimatedModel | |
| findSet(const std::string &setName) const | AnimatedModel | |
| getActiveAnim(int setIdx) const | AnimatedModel | |
| getAnimName(int setIdx, int animIdx) const | AnimatedModel | |
| getDXDataObjectName(LPDIRECTXFILEDATA xObj) | SkinnedModel | [static] |
| getNumAnims(int setIdx) const | AnimatedModel | |
| getNumSets() const | AnimatedModel | |
| getSetName(int setIdx) const | AnimatedModel | |
| getSkeleton() | SkinnedModel | |
| isLooping(int setIdx) const | AnimatedModel | |
| loadSkeleton(LPDIRECTXFILEDATA xObj) | SkinnedModel | [protected] |
| render() | SkinnedModel | |
| render(const Matrix &worldMat) | SkinnedModel | |
| setActiveAnim(int setIdx, int animIdx) | AnimatedModel | |
| setLooping(int setIdx, bool looping) | AnimatedModel | |
| setToReference() | SkinnedModel | |
| SkinnedModel(const std::string &fileName) | SkinnedModel | |
| SkinnedModel() | SkinnedModel | [protected] |
| update(float dt) | AnimatedModel | |
| ~AnimatedModel() | AnimatedModel | |
| ~SkinnedModel() | SkinnedModel |
1.2.18