| animate(float t) | BoneInterpolator | |
| BoneInterpolator(Bone *targetBone, const AnimationKeys &keys, float startTime, float endTime) | BoneInterpolator | |
| getEndTime() | BoneInterpolator | |
| getStartTime() | BoneInterpolator | |
| hasAnyKeys() const | BoneInterpolator | |
| timeShift(float shift) | BoneInterpolator | |
| ~BoneInterpolator() | BoneInterpolator |
1.2.18